No-clip into the endless yellow halls, find the exit, and outrun what hunts between the lights.
You blinked, and the office never ended. Backrooms Descent drops you into the mono-yellow maze — damp carpet, buzzing fluorescents, and nothing to read the time by — with one goal: find the hidden exit on each floor and get out before it finds you.
Every floor is generated fresh: rooms, corridors, and dead ends never repeat. Follow the compass, watch your stamina, and learn which footsteps are yours.
Three floors. Each one darker, larger, and hunted by something faster:
The thing in the maze hears you sprint, follows the noise, and gives chase on sight. Break its line of sight, hold your breath, and find the red door. Open it, and go deeper.
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