Three breakers. One exit circuit. Walk quietly—it listens.
Step into a first-person backrooms horror scene of stained yellow walls, gridded ceiling tiles, and sickly recessed lights. A broad flashlight beam cuts through the gloom, while a VHS-style recording overlay frames the view as found footage.
Your objective is clear: restore the exit circuit, with three breakers to bring online. The HUD tracks your light level and stamina, with controls for the flashlight, map, and pause.
A warning sits at the edge of the screen: “Walk quietly. It listens.” Even with the light on, these empty-looking rooms offer little reassurance.
Games here start as a sentence
“make a scary infinite backrooms maze”
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