Dead Signal puts a pulse carbine in your hands on a city rooftop at dusk. Four hovering hostiles sit against the skyline, framed by targeting brackets and a stark tactical HUD.
Two prominent controls keep the action focused: Aim to acquire a target and Shoot to fire a pulse. The interface also labels A and Space as their keyboard inputs.
Angular city blocks, dark teal shadows, and orange accents set the scene. Wave, score, uplink integrity, and pulse-cell readouts complete the futuristic rooftop defense display.
Sign in to leave a comment.
No comments yet. Be the first!
Describe your game idea in plain English and watch it come to life.
Get Started FreePowered by Tesana