You washed ashore with a knife, a pistol, and three days of light.
Dead Tropics drops you onto a sun-bleached tropical island where the jungle hums by day and hunts by night. Chop palms for wood, crack boulders for stone, pick berries and refill your canteen at the freshwater pond — because hunger and thirst don't take nights off.
Build fast. Hold the line.
Every dusk, a horn sounds and the beach lights up with shambling dead — walkers, sprinters, and bloated brutes that smash through walls. Raise foundations, plank walls, and spike traps before the sun dips. Loot supply crates for an AK, harvest ammo from the fallen, and rest at your campfire to skip the boring hours — but the dead are patient, and every night the waves get bigger.
How long can you last?
A full day/night cycle drives everything: first-person shooting with two guns and a machete, a real base-building grid, hunger/thirst/stamina survival, and a rising tide of zombies scored in days survived. Your best run is remembered. The island is not.
Games here start as a sentence
“Let me build a base and fight off zombies in the tropics”
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