Take the festival booth, mix two decks, and keep the crowd’s energy high.
Step behind the decks at Festival DJ Sim, where an angular outdoor stage, a packed crowd, and orange-and-cyan lighting set the scene for your performance.
The two-deck console puts waveforms, BPM readouts, EQ knobs, filter controls, tempo sliders, and a crossfader in view. Shape your mix with echo and sweep controls, browse the track library, or use the music import option. The interface labels audio as local, with no uploads.
Watch the crowd-energy meter while working toward the displayed objective: keep energy above 60% for 20 seconds. Dedicated laser, strobe, and fire-pyro controls bring the festival spectacle within reach.
How it was made
“want to create a video game where players act as a DJ at a large electronic music festival like Defqon.1. The key feature is mp3 music so players can play their own music playlists in the game. The gameplay should include: Real-time DJing with controls for mixing, effects, and track selection. Dynamic crowd reactions that respond to the music’s tempo, energy, and style. Visual effects like lighting, pyrotechnics, and stage visuals synced to the music. An immersive festival environment with an energetic crowd. A user interface showing music waveforms, crowd energy levels, and DJ controls.”
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