Glimmerfall

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Run, double-jump, and dash-roll through a twilight forest to rekindle three ancient beacons.

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Sep 6, 2026

About

A cozy twilight platformer

Glimmerfall puts you in the paws of a little ember fox whose tail still carries the last warm light of the dusk. The three old beacons of the vale have gone cold — and it falls to you to run, leap, and dash through the twilight wilds to rekindle them.

Everything a platformer should feel like

Tight, forgiving movement built for flow: double jumps, a swift ember dash-roll you can cancel into a jump, coyote time and jump buffering so every leap feels fair. Land on dozing shade imps to scatter them, dodge thorn spikes, ride drifting stone slabs across the drops, and gather teal light shards hidden along the high routes.

Three hand-built stages

  • Duskwood Glade — where the embers first stir. Learn the ropes under lantern-lit pines.
  • Hollow Ruins — old stones hum with borrowed light. Moving slabs, spike rows, and quick ember-shades.
  • Ember Heights — the last climb. A stairway of platforms up a mountain to the oldest flame of all.

Kindle lantern checkpoints to light your way back, keep your three hearts, and light every beacon to bring the vale back to life. A warm chiptune score, drifting fireflies, and a hand-painted dusk carry you the whole way.

Games here start as a sentence

“make a dreamy pixel art platformer”

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