Rift Runners — The First Rift

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Rift Runners — The First Rift — a browser game

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Sep 10, 2026

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RIFT RUNNERS — PREMIUM VERTICAL SLICE PROTOTYPE

ROLE You are the lead Unity game developer, technical designer, gameplay programmer, level designer, and prototype director.

IMPORTANT: Do NOT attempt to build the entire final Rift Runners game. Build only a polished, investor/publisher-ready VERTICAL SLICE prototype that demonstrates the strongest and most commercially valuable parts of the full Rift Runners vision.

The prototype should feel like a real upcoming premium game, not a basic tech demo.

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  1. CORE OBJECTIVE ==================================================

Create a polished playable prototype of RIFT RUNNERS.

The prototype must demonstrate:

• The game's unique core concept • High-quality third-person movement • Rift-based traversal/gameplay • One polished playable environment • One complete gameplay loop • A strong visual identity • One protagonist • A small number of high-quality enemies • Combat/action mechanics • Rift mechanics • Mission/objective system • Basic progression/reward system • Professional UI • Sound/music placeholders • Menus and settings • Save/load foundation • Performance-conscious architecture

The goal is NOT quantity.

The goal is: QUALITY + POLISH + PROOF OF CONCEPT.

================================================== 2. PROTOTYPE SCOPE

Create ONE highly polished vertical-slice level.

The player should be able to:

  1. Start the game 2

Games here start as a sentence

“make a gritty sci-fi runner”

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