Three missing recordings. Yellow-lit rooms. Find them all, then find a way out.
Step into a first-person Backrooms horror game framed like an archival recording. Yellowed ceiling tiles, harsh fluorescent lights, and a grainy scanline overlay give the space an uneasy, analog feel.
Your objective is explicit: recover all three missing recordings, then find a way out. A recording counter and flashlight percentage keep your progress and equipment status in view.
The on-screen controls include movement, running, interaction, a flashlight, and a map. Sparse interface details leave the sickly lighting and looming architecture to set the mood.
How it was made
“Build me back room horror games”
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