The corruption has found the Wildwood. Night after night it pours from a violet portal and marches the old forest trail toward your keep — and you are the last Warden standing in its way.
Raise towers on the ancient stone clearings and learn their secrets: an Archer's Nest and a Frost Spire standing side by side can be fused into a Frostbow Stand whose arrows chill everything they touch. Every pairing has its own hybrid, and every hybrid can be raised again into a towering Elder — three tiers of wild architecture, thirteen wards in all. Sell what isn't working; the forest rewards bold fusions.
And when the line wavers, step onto the field yourself. The Warden walks where you walk — WASD to roam, spirit bolts at the ready, an Arrow Storm on call and a dash to save her skin. Keep her in the fray and she grows stronger with every beast that falls.
Fifteen waves. Four kinds of blighted beasts. One colossal treant at the end of it all, with a rotten heart that quickens the horde. Hold the path. Guard the wild.
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