The I-10: Run is a post-apocalyptic road-trip survival game in the spirit of Keep Driving, crossed with the long, hard math of Oregon Trail. Six hundred and twenty miles of Interstate 10 stand between you and Tucson — through the bones of Palm Springs, the ferry at Blythe, the swap meets of Quartzsite, and the long dark past Phoenix.
Before you leave, choose who you are: a grease-stained Army mechanic, a long-haul trucker who has never once backed down, a field nurse, an ex-deputy, a rancher, a courier, a roadie, a schoolteacher, a biker, or a line cook. Every driver brings their own temperament, their own gear, and one signature move that can save the whole run. Then pick your rig — the balanced black-and-gold SuperCab, a cargo van that hauls everything and drinks like a sailor, or a station wagon that sips fuel and breaks your heart.
The road pauses for people. Sixteen roadside situations — dust ambushes, jackknifed tankers, checkpoints, coyote packs, a voice on the radio that may or may not be lying — resolve the Keep Driving way: you decide who rides out and what you bring. Your driver, Peaches the one-eyed pit bull, every passenger, and everything in the bed changes your odds. And when talk runs out, real fights break out on the asphalt: raiders, road riders, toll thugs, and worse, each with their own way of hunting your truck.
Twenty hitchhikers are standing on the shoulder, and every seat costs something. Trade at real stops along the real I-10, keep six rig systems alive, keep rations in the bin and spirits in the cab, and drive. The road gives nothing back. It only takes.
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