Marooned on a cursed isle, light the three signal fires, banish the Drowned King, and call your fleet home.
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The tide brought you in. The curse means to keep you.
You are Captain Mora Quill — marooned at dusk on a jungle isle where the drowned dead walk. Read the castaway's letter at the old pier, take up your cutlass, and set out across sand trails and acacia shade while ember wraiths drift out of the treeline.
Light the three signal fires. Each brazier burns at a landmark across the island — the wreck of the Marigold in the western cove, the Whispering Idols in their moss-crowned circle, and the Old Watchtower on its broken hill. Cut down the wraiths that guard them, pry doubloons from wrecked chests, and gather healing herbs along the trails.
Then climb to the Great Lighthouse. When all three fires burn, the Drowned King's wraith rises to smother the light — a towering colossus of dark water and green flame that hurls cursed shot from the dark. Banish it, light the Great Beacon at the tower's foot, and watch the lamp answer from the gallery above. Somewhere past the reef, your fleet finally sees the flame.
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