You woke up inside HUGZ Industries, and the front door is locked.
You're the night guard, and tonight was supposed to be simple: restore the power, find the security code, walk out the north gate. But the factory's proudest product never left the floor — a lanky blue plush called HUGZ, recalled for standing up when nobody is looking. Management says keep him out of sight. The warehouse says he keeps moving anyway.
Explore the dark, and make it yours again.
Six hand-built zones stretch north through the factory: the sad little lobby, the storage hall with its endless conveyor, the ball pit where he used to sleep, the humming power room. Sweep your flashlight through the dust, read the shift notes the last crew left behind, and hunt the three toy batteries that feed the breaker — one of them hides behind a vent grate you'll have to yank off its hinges.
Your one tool between you and the dark: the Hand-o-Matic.
A toy grab arm that fires across the room — yank grates loose, snatch batteries off high shelves, or hook a glowing ring and pull yourself up where your arms can't reach.
Then the lights come on, and so does he.
Watch him standing at the end of the hall. Watch him vanish. He doesn't chase at first — he waits, patrolling the aisles, turning to face you, gone the moment your flashlight finds him. Find the 3-digit code. Open the gate. And when the final chase starts, sprint like your shift depends on it — it does.
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