Six real guns. Three hostile ranges. Headshots pay double — and the AWM kills with one.
Range Zero is a tactical shooting range that fights back. Step onto three hostile ranges — a rain-slick urban killhouse at dusk, open desert lanes under a blazing noon, and a sodium-lit freight yard at night — and hold your ground as wave after wave of armed training dummies closes in.
You carry six real guns, each with its own feel: a crisp M17 sidearm, a fast SMG-9, a hard-hitting AK-103, a semi-auto FAL battle rifle, a .50 hand cannon, and the AWM Deadeye sniper with true zoom. Aiming down sights tightens every spread; recoil, reloads, and movement all cost you accuracy the way real shooting does.
Headshots matter. Every dummy has a head — hit it and damage jumps massively, with a satisfying ding and a red hitmarker. The FAL and the .50 drop a dummy with a single headshot; the AWM kills anywhere it lands. Damage numbers tell you exactly what you did: white for body, orange for head, red for the kill.
Score points for every dummy downed, bigger bonuses for headshots and wave clears, and chase the best score on every range. Dummies drop ammo crates when things run dry — keep your reserves alive.
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