Time only moves when you move. Dodge suspended bullets, shatter frozen enemies, clear the scene.
The world is frozen mid-firefight. Bullets hang in the air with their glowing trails. Cars float mid-crash. Your enemies stand like statues mid-step — one mid-aim, one mid-sprint.
In REWIND, time is tied to your feet. Stand still and nothing moves. Take a step and the world stirs for a heartbeat — bullets crawl forward, enemies resume their hunt, glass drifts through the air. Plan your route while frozen, then move like every inch costs you, because it does.
One bullet kills. Both ways.
You carry eight rounds and no reloads. Their bullets hang frozen in the street until you move — and they're still lethal. Shoot, sidestep your own shot, and let it fly while theirs streaks past your ear. Run dry? Throw the gun. It spins across the street and shatters whoever it hits — then you're on fists until you find another.
Clear all five scenes. Chain your kills.
Every scene is a frozen snapshot straight out of the key art: suspended rounds, mid-blast debris, attackers caught mid-stride. Drop every hostile to rewind the scene. Fast, unbroken chains multiply your score up to x5, and every spare second you shave off the clock pays a time bonus. The soundtrack slows to a crawl when you do — the whole city breathes when you move.
이곳의 게임은 한 문장에서 시작됩니다
“move to start time”
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