A 2D character workshop with a visible bone rig, animation timeline, and equipment skin slots.
Riglab — 2D Character Studio presents a dark, grid-backed workspace centered on a stylized fantasy wanderer. The character’s bone rig sits over the artwork, with a hierarchy on the left and position and rotation fields in the inspector on the right.
The equipment panel shows slots for a one-handed sword, spear, bow, and pistol, plus separate head and torso selectors. The visible outfit pairs an unhelmeted head with a travel tunic, and a skin palette sits below the equipment controls.
An animation timeline displays keyframes and tabs for idle, running, jumping, melee, ranged, and pickup motions. Skeleton, skin, and grid toggles, zoom controls, and an Export to Phaser button round out the studio interface.
Os jogos aqui começam com uma frase
“let me build a custom 2d character with a bone rig and gear”
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