An arms convoy is stopping in a desert-canyon town at dusk, and you are already on the high ground. Five rounds in the magazine, a bolt-action scope, and one window of time. Every shot you fire wakes the valley.
Rounds travel and drop, so you lead runners and hold over the drop at long range. Hold your breath to steady the mil-dot scope - but the meter runs out, and a winded marksman sways. Headshots pay double; distant kills pay more.
The first crack of your rifle sends raiders sprinting for cover. They pop up to return fire while blue-robed civilians cower between them - spare the townsfolk for a bonus, or bleed score with every mistake. Clear three escalating waves, resupply between them, and break the convoy's leadership before the hour closes.
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