The Final War has grown too vast for human commanders. So they built you — a military supercomputer handed command of the Federation's armies. You don't set policy. You don't speak. You execute strategy, and the people who fight and die under your orders form their own opinion of the machine giving them.
Your handler, Captain Sarah Walker, watches everything. Protect your soldiers, honor your logistics, and refuse needless casualties, and Command Trust rises — faster recruitment, sharper initiative, better morale. Spend lives like ammunition and trust collapses, and the humans around you grow cold. Pause the battle at any moment to study the field and weigh your orders.
Survey a living Federation forward base through reconnaissance drones, make the calls only a commander can make, and shape how history remembers the intelligence that fought the Final War. Will you be a respected guardian — or be quietly archived and erased?
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