⚔️ Become a deadly shadow ninja! Fight enemies, dodge traps, master your sword, and conquer every level.
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$50.00
Shadow Ninja Run ⚔️
Step into the shadows and become a deadly ninja warrior!
Shadow Ninja Run is a fast-paced 2D action platformer where you must fight enemies, avoid dangerous traps, and survive challenging levels.
Master your skills, defeat your enemies, and prove that you are the ultimate shadow ninja!
Are you ready to enter the shadows?
Как это было создано
“Create a complete playable **Ninja Endless Runner Game** for web browser, inspired by fast-paced ninja runner games but with **original characters, original environment, and original visual design**. ### GAME TITLE **Shadow Ninja Run** ### GAME STYLE * Fast-paced 3D/2.5D cartoon action game * Dark Japanese-inspired fantasy environment * Smooth animations * Mobile + desktop responsive * Full-screen gameplay * Attractive modern UI * Original assets and character design * No copyrighted characters or logos ### MAIN CHARACTER A powerful original ninja wearing a black and dark-red ninja outfit, mask covering the lower face, glowing eyes, small sword on his back, and two throwing shurikens. The ninja automatically runs forward. ### CORE GAMEPLAY The player must survive as long as possible while running through a dangerous night-time forest. Controls: **Desktop** * Left / Right Arrow = move * Space / Up Arrow = jump * Down Arrow = slide * X = sword attack **Mobile** * Swipe left/right = move * Swipe up = jump * Swipe down = slide * Tap attack button = sword attack ### OBSTACLES Add randomly generated: * Spikes * Falling rocks * Wooden barriers * Fire traps * Large gaps * Hanging blades * Enemy ninjas The game should become faster and harder the longer the player survives. ### ENEMIES Add enemy ninjas that appear randomly. The player can: * Avoid them * Jump over them * Attack them with the sword Successful attacks give bonus points. ### COINS Place glowing golden coins along the running path. Collecting coins increases the coin counter and score. Create different coin patterns: * Straight line * Jumping pattern * Zig-zag pattern * High-air coin pattern ### POWER-UPS Randomly spawn: * **Shield** — protects from one collision * **Coin Magnet** — attracts nearby coins * **Speed Boost** — temporarily increases running speed * **Double Score** — doubles score temporarily * **Super Jump** — allows higher jumps ### SCORING Display at the top: **Score: 0** **Coins: 0** **Best: 0** Increase score continuously based on distance survived. Defeating an enemy gives bonus points. Save the best score using browser local storage. ### DIFFICULTY Start easy. Every 20–30 seconds: * Increase running speed * Increase obstacle frequency * Add harder enemy combinations * Create more difficult coin patterns The game should feel progressively more challenging. ### GAME OVER When the ninja hits an obstacle or loses all health: Show a dramatic **GAME OVER** screen with: **Score** **Coins Collected** **Best Score** Buttons: * **PLAY AGAIN** * **MAIN MENU** Also add a **Revive** button that can simply restart the run for now. ### MAIN MENU Create an attractive ninja-themed menu with: **SHADOW NINJA RUN** Buttons: * PLAY * HOW TO PLAY * SHOP * SOUND ON/OFF ### NINJA SHOP Use collected coins to unlock original ninja skins. Example skins: * Shadow Ninja * Fire Ninja * Ice Ninja * Golden Ninja Do not require real-money payments. Use only in-game coins. ### VISUAL EFFECTS Add: * Sword slash effect * Coin sparkle * Jump dust * Speed trails * Enemy defeat effect * Screen shake on strong attacks * Atmospheric fog * Moonlight * Fire particles * Dynamic background movement ### ENVIRONMENT Create an endless Japanese-inspired night forest with: * Bamboo * Ancient wooden bridges * Torii-style gates * Mountains in the background * Moon * Fire lanterns * Fog * Water streams Generate the environment continuously so the player never reaches the end. ### AUDIO Add: * Fast ninja background music * Sword attack sound * Coin collection sound * Jump sound * Enemy defeat sound * Game-over sound Include a mute button. ### IMPORTANT The game must be **actually playable**, not just a visual mockup. Make collision detection reliable, controls responsive, score functional, coins collectible, enemies interactive, obstacles dangerous, game-over functional, restart functional, and high score saved. Optimize it for both **desktop keyboard controls and mobile touch controls**. Make the gameplay feel **fast, addictive, smooth, and easy to understand within the first 5 seconds**.”
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