Sister Agonia

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She keeps the doors. She keeps the prayers. Find the relics and escape her convent.

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Sep 5, 2026

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Sister Agonia is a first-person horror of doors, silence, and one terrible keeper — a mix of endless door-crawling dread and hunted-house panic.

You wake in the nave of a convent that has been silent for forty years. Ahead of you stretches a chain of misaligned rooms — nave, dormitory, library, refectory, oratory, crypt, cells — each sealed by one more heavy door. She is somewhere in that chain. Sister Agonia hears every sprint, every creaking hinge, every relic you dare to pick up. When her pale face turns toward you, run, and know that running is loud.

Three relics unseal the Chapel Door. The Rosary, the Holy Medallion, and the Reliquary lie hidden in the deeper rooms. Gather them, keep your prayers, and slip into the dawn.

  • Every door is a decision. Opening one can wake the darkness — when the candles shudder, hide in a wardrobe before the rushing dark sweeps the whole convent.
  • She hunts, you hide. Sister Agonia patrols, investigates noise, and chases on sight. Break her line of sight, or fold yourself into a wardrobe and listen to her steps pass.
  • Three prayers, three mistakes. Each time she catches you, a prayer is spent — and she remembers where you'll wake.

Light a candle. Hold your breath. Open the next door.

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