Officer Elena Vance walked into Carrion Hollow Precinct because nobody answered dispatch. Nobody warned her why.
A modern over-the-shoulder survival horror built around scarcity and dread. Fourteen connected spaces — a marble main hall, a records room, a morgue, a rain-lashed courtyard, an archive, and the annex laboratory buried beneath it all — are yours to unlock one key, one medallion, one code at a time. Ammunition is precious, herbs are precious, and your inventory case only holds so much before you have to make a hard choice about what to leave behind.
Combat is deliberate and brutal. Aim over the shoulder, pick your shot, and watch limbs come apart under fire — take an arm to stop a grab, take the legs to leave a crawler behind you, or spend the shell on the head and end it. Zombies get up again if you're careless. And once the goddess statue in the main hall opens, something enormous begins hunting you through the building that gunfire will not stop.
Solve the statue, restore the power, and find the way out. Read the files left behind by the people who didn't.
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