You buy tags — the last known coordinates of ships that went dark in deep space — and you fly out alone to strip them for anything worth selling.\n\nEvery derelict is procedurally assembled from its tag code, so the same wreck is the same wreck for everyone who dives it. Inside: scattered crew logs, scrawled notes and security-cam stills that piece together what actually happened onboard. Read enough of the story and your scanner triangulates the black box — the real payday — and the reason the crew stopped answering the radio starts moving.\n\nOxygen and suit power are one shared reserve that only drains while you're outside your skiff, so every corridor you push into is a bet against the clock. The reactor dial is your lever: keep the dying core dark and nothing wakes (but the best caches stay mag-locked), or feed it light and unlock the rare salvage — along with whatever killed the original crew. Everything you bank buys better tanks, thrusters, scanners and plating back at the station, ladder-ing you from small trawlers to colony ships and, finally, the military cruisers nobody is supposed to have tags for.\n\nAnd when you die — you will — your final thirty seconds save as a ghost log: your last path, your lamp flickering, your last words, stamped with a short share code. Anyone who later dives that same wreck meets your ghost drifting through the corridors ahead of them. A warning. A decoy. A jump-scare. Their call.\n\n- Procedural wrecks generated from shareable tag codes\n- Diegetic helmet-visor HUD, hard-vacuum lighting and fog\n- Reactor risk dial with honest risk/reward tuning\n- Ghost logs shared by code — no server, no account, all dread
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