Tiberium Firestorm

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Command GDI, Nod, and the alien Scrin across 45 missions of tiberium war — build, harvest, and burn them all.

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Sep 6, 2026

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The firestorm has begun

Tiberium Firestorm is a full real-time strategy war in the spirit of the classic command-and-conquer era. Pick a side — the Global Defense Initiative, Kane's Brotherhood of Nod, or the alien Scrin — and fight through a 45-mission campaign where every battle is built from the ground up: gather glowing tiberium, raise a base from a construction yard, and march ever-deadlier war machines across scarred Earth.

Command like it's 1999 — but sharper

A dedicated command sidebar puts everything at your fingertips: a live radar that sweeps the shroud of war, a build palette with three tabs of structures, infantry and vehicles, power management, production queues, and mission objectives that update as you complete them. Black shroud rolls back as your forces scout; enemy bases, once seen, stay marked on your radar.

Three armies, three doctrines

GDI brings walker titans, sonic disruptors and the Mammoth Mk. II. Nod answers with cyborgs, flame tanks, stealth raiders and the obelisk of light. The Scrin deploy gun walkers, devourer tanks and the towering Annihilator Tripod. Each faction ends its campaign with an orbital-tier superweapon — the Ion Cannon, the Cluster Strike, the Rift Cascade.

Missions that push back

Destroy bases, survive escalating assault waves, race harvesters against the clock, and capture beacons behind enemy lines — with AI commanders that expand, defend, and counterattack. Your progress, unlocked operations, and preferred audio settings save automatically between sessions.

这里的游戏都始于一句话

“make a sci-fi strategy game”

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