Tides of Melqart

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Raise a city from the shore, bind it as one, and hold the tide.

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Sep 4, 2026

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Tides of Melqart drops you onto a sun-washed island in the ancient Mediterranean as the Navigator — the last captain sworn to Melqart, lord of the sea and city-builder of Tyre. Raider longships are crossing the horizon, and the Great Temple at the island's heart must not fall.

Raise settlements on the island's stone pads: a Fishing Quay that turns the day's catch into gold, a Watchtower that rains arrows on the shore, a Barracks that trains marines, a Shrine of Baalat that mends the wounded. Then do what no other chief can do — bind two neighboring works into one greater hybrid. A quay joined to a tower becomes a War Quay whose harpoons shred ships; a barracks fused with a shrine becomes a Warrior Shrine of blessed marines. Six hybrids wait to be discovered, and every wave you survive pays for grander ones.

When the raiders' horns sound across the water, answer with your own: the Horn of Melqart rallies every defender and settlement at once. Sail straight into the fight — cut down raiders with your spear, chop palms for timber, and hold the beaches through eight tides of invaders, ending with the War Chief himself.

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