Descend into St. Agnes / Sublevel 06, a dark concrete interior washed in muted green. The Hollow puts you in a first-person view with a flashlight in hand and an exit that needs power.
Your objective is clear: recover three emergency cells. Move with WASD, sprint with Shift, interact with E, and hold M to check the floor plan. Flashlight charge and stamina indicators keep essential information in view.
Sparse interface text, a live-feed overlay, and deep shadows give the scene a cold, surveillance-like atmosphere. Find the cells—the exit is waiting.
Games here start as a sentence
“make a scary space game”
Sign in to leave a comment.
No comments yet. Be the first!
Describe your game idea in plain English and watch it come to life.
Get Started FreePowered by Tesana